
Keep in mind that a ceramic pops down to sixteen red bloons, and if it's regrow, each red bloon will grow back up to a ceramic, resulting in the duplification of many high level regrow baloonsįortified - Everything doubles. Regrow - Again, no life difference, but if left alone, can do quite a bit of damage. 55760!Ĭamo - Most monkeys ignore these bloons, but they have no effect on the number of lives bloons deal The BAD dumps 2 ZOMGS and 3 DDTs, and has 20,000 health for itself. This is just a MOAB+200, or 818, but it is much faster, and more difficult to damage. The DDT has 400 health, and dumps 4 camo regrow ceramics. The other two worth mentioning are the DDT and the BAD. MOABs have 200 health, and dump four ceramics, dealing 104*4 + 200 = 616 damage. Rainbows dump two Zebras, dealing 47 damageĬeramics dump two rainbows, but take 10 hits to pop themselves, dealing 47*2 + 10 = 104 damage. Zerbras dump a black and a white, meaning they do 23 damage, as 11 gets done from each of the black and white, and the zebra itself does 1 damage. As you progress, it gets more and more complicated. After all is said and done, you have taken 11 damage from that black bloon, even though the black bloon itself only did 1 damage, each of the ten remaining bloons the came out of it also did one damage, so you took 11 damage total. They pop, doing one damage a piece, and finishing with two greens. They both pop, dealing one each, then two yellow bloons pop out. You lose one life, popping the black layer, then two pink come out. For example, let's say a black bloon makes it to the end of the track. For example, a red bloon, which requires one hit to pop, deals one life worth of damage.Īs a more general rule of thumb, imagine that the end of the track will pop each bloon that hits it, at the cost of one life. The number of lives a bloon takes away is directly equal to the number of pops it takes to kill it.
